Do you remember SSG’s magazine “Run5”? In the 1980s when gamers wanted to get more out their games, to learn strategies to take their gaming to the next level or play new scenarios they relied on old fashioned print.
It was Friday the 16th, August 1985, and our first interview on television. Unfortunately the computer was not hooked up and as a programmer I was the closest thing they had to a hardware expert. At the moment it was working I had time to get to the couch, sit down, and the interview started.
“Battlefront: Corps Level Command in World War II” is a turn-based strategy/war simulation game. A recreation of the land battles of World War II, it offers the following scenarios: Crete (1941), Stalingrad (1942), Saipan (1944) and Bastogne (1944-5). It includes a complete scenario editor, which is unusual in that it enables creation of new terrain types, and can even be invoked mid-game.
“Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific” is a war simulation (wargame). In the game, you take on the role of the task force commander in the Pacific theatre, during World War II. In the six simulated conflicts, you can play as both the U.S. and the Japanese Empire. Included scenarios are Pearl Harbor, Coral Sea, Midway, Eastern Solomons, Santa Cruz and Philippine Sea.
Conflict” is a company-level simulation of a battle between a modern combined arms force and a well equipped rebel force.
“Reach for the Stars: The Conquest of the Galaxy” is a turn-based, strategy / war simulation game. It is regarded as one of the first and best 4X (eXplore, eXpand, eXploit, eXterminate) games. The game was created and distributed by SSG Strategic Studies Group Pty Ltd.
The first “Warlords” was created in 1989 by Steven Fawkner, and published by Strategic Studies Group (SSG). “Warlords” is a fantasy based war-game written by Steve Fawkner. It was the first game he published commercially.