Creators

Adam Lancman

Adam Lancman

Before joining Beam Software in 1982 as their financial director Adam Lancman was working as an auditor in a big accounting company. Lancman had a passion for computer games and his enthusiasm for them was legendary in the office. He quickly became more involved in the business and management of Beam, becoming a shareholder, a director and later CEO. Alfred Milgrom saw Lancman as providing a much needed extra depth to Beams management team.

Alfred Milgrom

Alfred Milgrom

Alfred Milgrom  co-founded Melbourne House publishing and Beam Software games development studio. Melbourne House established in 1978 with his wife Noami Besen was orginally a UK registered book publishing company. In 1980, Milgrom and Besen started Beam Software, the electronic gaming arm with distribution through Melbourne House. The name “BEAM” is an amalgam of their names. Beam became successful enough for Melbourne House to cease book publishing and to concentrate on electronic games.

Andrew Bradfield

Andrew Bradfield

Andrew Bradfield lived in New Zealand. During high school, he became very interested in arcade game conversions and was interested in programming his own computer game. Shortly after finishing high school he taught himself assembler language and, supported and advised by Todd Gramstrup, a local Atari enthusiast, soon started writing games.

Andrew Davie

Andrew Davie

Andrew Davie always loved electronic games and computer programming. He first remembers getting ‘into’ programming around 1977, when he was in grade 7. Davie was passionate about arcade games from the late 1970s. School gave him his first real taste of programming and he taught himself how to write games. He followed this by writing a game on his 31-step Sharp programmable calculator.

Andrew Flexman

Andrew Flexman

This profile is yet to be completed. Contribute what you know and help to complete the Archive.

Andrew Pavlumanolakos

Andrew Pavlumanolakos

Best remembered for his Pavloada fast loader for speedy cassette loads that  even allowed for sound and animations to play during the tape loading, Pavlumanolakos joined Beam in 1984 as a programmer. The first Pavloada was created overnight by Pavlumanolakos as demonstration of his skills for his job interview.

Bill McIntosh

Bill McIntosh

Bill McIntosh was working testing aircraft for Royal Air Force, a job he found rather dull, when in 1981 his wife bought him the new Sinclair ZX 81 for his birthday. He plugged it into a little black and white television and his life changed. From that moment onwards he would wake up early, stay up late and find any spare moment to program games. When the colour Sinclair Spectrum came out in the following year, programming became a true obsession.

Blair Zuppicich

Blair Zuppicich

Blair Zuppicich was one of the group of developers for Art Software for the Amiga computer (along with Rodney Smith and Cameron Mckechnie).

Bruce Bayley

Bruce Bayley

Bruce Bayley studied computer science at RMIT. He worked at Beam Software on games such as The Way of the Exploding Fist(1985) and Rock’n Wrestle(1985). This profile is yet to be completed. Contribute what you know and help to complete the Archive.

Bruce Mitchell

Bruce Mitchell

Bruce Mitchell had been an unhappy Vice-Principal in a primary school in Victoria when he submitted a simple project to Jacaranda Software for possible publication.  Roseanne Gare liked it and they started corresponding.  When Gare resigned from Jacaranda, she suggested Mitchell as a possible replacement.

Blair Zuppicich

Cameron McKechnie

Cameron Mckechnie was one of the the founding members of Art Software, New Zealand. The group created several games for the Amiga computer in the late 1980s.

Carl Muller

Carl Muller

Carl Muller climbed the ladder of the industry, from working from tape machines to making some of today’s biggest selling games. He has worked commercially on such games as Mortal Kombat 2 (Saturn game), FifaSoccer 96 (SNES game), Batman Forever (SNES game), Judge Dredd (SNESgame), Pagemaster (SNES game),  VirtualSoccer (SNES game), Speedball 2 (C64 game), Teenage Mutant Hero Turtles(C64 game), Last Ninja (NES game).

Darryl Reynolds

Darryl Reynolds

Melbourne-based Darryl Reynolds is best known for his graphic text adventures in particular “The Search for King Solomon’s Mine” and “The Secret of Bastow Manor”. From his home the self-taught programmer ran a small but profitable cottage industry throughout the 1980s, writing games and programs in Basic for a variety of microcomputers.

Dave O’Conner

Dave O’Conner

Dave O’Connor has been designing wargames since 1985, with his design credits including “Trial of Strength”, “Fire-Brigade”, “Airborne Assault: Highway to the Reich” and “Airborne Assault: Conquest of the Agean”.

David L Smith

David L Smith

Roseanne Gare recruited David Smith as one of several programmers with educational backgrounds to develop software titles for Jacaranda.

Doug Palmer

Doug Palmer

Doug Palmer joined Beam Software as a programmer and analyst in 1985 after completing a Physics degree at the University of Melbourne. Palmer first worked on the implementation of The Lord of Rings He also worked on Judge Dredd and Street Hassle for the C64. He is best remembered for his work on the design and coding for Samurai Warrior: The Adventures of Usagi Yojimbo.

G Colmer

G Colmer

Nothing is known about the authors of Emu Joust.  The game was originally released by Mytek but when that company collapsed it was snapped up by Microbee.

Geoff Body

Geoff Body

This profile is yet to be completed. Contribute what you know and help to complete the Archive.

Gerald Wluka

Gerald Wluka

David Smith recruited Gerald Wluka to code Raft-Away River for the Apple. Gerald was a student at Melbourne Grammar School, in one of DLS’s maths classes (that is how David was known at MGS),. David learnt that Gerald was an Apple enthusiast and asked if he could do the work. Of course the answer was yes. The thoughts of a high schooler being paid for his hobby was too attractive – any hurdle could be overcome

Greg Holland

Greg Holland

Greg Holland studied art at Bendigo College and went on to study at the Victorian College of Arts in Melbourne. Upon graduating, Holland got a job at Beam Software in Melbourne. When he joined Beam Software, the role of game artist was a position and career that previously had not existed.

Gregg Barnett

Gregg Barnett

Gregg Barnett’s first job at Beam was to convert “The Hobbit” for to the Commodore 64 , and to create versions of  “Hungry Horace” and “Horace Goes Skiing”. He went on to produce a more elaborate version of “The Hobbit” with sound and richer graphics in 1985 for by the Commodore 64 disk drive. With plenty of ideas for games of his own he put forward an idea for a martial arts game.  “The Way of the Exploding Fist” which combined Barnett’s interests in sport simulation and interface design.

Gregor Whiley

Gregor Whiley

Gregor Whiley joined SSG in 1986. Diplomatic and skilled at managing teams Whiley went on to produce the majority of SSG’s games.

Harvey Kong Tin

Harvey Kong Tin

Harvey Kong Tin and Andrew Bradfield collaborated with each other on the development of two games – “Laser Hawk” and “HawkQuest”. Kong Tin designed the graphics of the two games.

Ian Boswell

Ian Boswell

Ian Boswell graduated from Auckland University in New Zealand, where he graduated with a Master of  Computer Science and a MA in Music. During this time he met Martin Buis and both worked on The Dark Heart of Uukrul (1989) which was released by Broderbund Software, Inc.

Ian Trout

Ian Trout

Ian Trout co-founded Strategic Studies Group in 1983 with Roger Keating. Trout a keen wargamer and military history dilettante was the proprietor of Napoleon Military Bookshop renowned for its fine selection of board games and role playing games. It was Trout’s love of board games that influenced SSG first game “Reach for The Stars“. 

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