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Andrew Flexman
This profile is yet to be completed. Contribute what you know and help to complete the Archive.
This profile is yet to be completed. Contribute what you know and help to complete the Archive.
Blair Zuppicich was one of the group of developers for Art Software for the Amiga computer (along with Rodney Smith and Cameron Mckechnie).
Cameron Mckechnie was one of the the founding members of Art Software, New Zealand. The group created several games for the Amiga computer in the late 1980s.
Carl Muller climbed the ladder of the industry, from working from tape machines to making some of today’s biggest selling games. He has worked commercially on such games as Mortal Kombat 2 (Saturn game), FifaSoccer 96 (SNES game), Batman Forever (SNES game), Judge Dredd (SNESgame), Pagemaster (SNES game), VirtualSoccer (SNES game), Speedball 2 (C64 game), Teenage Mutant Hero Turtles(C64 game), Last Ninja (NES game).
Harvey Kong Tin and Andrew Bradfield collaborated with each other on the development of two games – “Laser Hawk” and “HawkQuest”. Kong Tin designed the graphics of the two games.
Ian Boswell graduated from Auckland University in New Zealand, where he graduated with a Master of Computer Science and a MA in Music. During this time he met Martin Buis and both worked on The Dark Heart of Uukrul (1989) which was released by Broderbund Software, Inc.
John Perry was a teenager when he learned to program games. His game programming was inspired by games that he played at the time. His games were published by Grandstand, and included “Harbour” and “City Lander”. He found game programming more fun than game playing.
Mark Sibly started writing games when he was at school in New Zealand in the mid-1980s. He attended Selwyn College in Auckland and made extensive use of the school’s computers: even before he was at high school, his older brother would bring an Apple computer home from school some weekends. He wrote and self-published “Dinky Kong” (for Vic-20) and “Star Warp” whilst at school. Later, he was involved with Amiga computers and worked with members of Art Software on “Sorceror’s Apprentice”.
Martin Buis graduated from Auckland University in New Zealand, where he graduated with Master of Computer Science and a MA in Music. During this time he met Ian Boswell and both worked on The Dark Heart of Uukrul (1989) which was released by Broderbund Software, Inc. This was the final game they designed.
Michael Boyd was a teenager when he wrote his games for the Sega SC-3000. Between 1985 and 1987 he created games including “Burglar Bill”, “Burglar Bill II”, “Caverns of Karanor” and “Sir Roderick’s Quest”. Boyd worked alone to design his games, with no mentors or collaborators.
Pat Keenan was the maths and computer teacher at Katikati College, near Tauranga, where Rodger McNab was a student and worked on “Sail the Endeavour”. One article says that Keenan designed the programs students at the College coded.
In 1985, at the age of 13, Rodger McNab created an educational software package for Apple Computers, called “Sail the Endeavour”. This package was distributed internationally, and Apple gave Rodger a $3000 computer for his work.
Rodney Smith was one of the group of developers for Art Software, who made games for the Amiga computer (along with Blair Zuppicich and Cameron Mckechnie). Mark Sibly joined them on “Sorceror’s Apprentice”. Despite both their games getting a commercial release, they received no money from their publisher. Given this the rights reverted and they made both “Sirius 7” and “Sorceror’s Apprentice” public domain.
Sega SC-3000 games that Stephen Coupe programmed and designed include “Shootout”, “1986” “Afos” and “Astro”. His games were inspired by popular arcade games of the time. Coupe’s games were sold through Poseidon Software in bundles of three.
“Trojans” is an arcade-style game, loosely descended from “Pac- Man”. You have to shoot the ice cubes at the ghosts, as you negotiate the maze in this game.
“Vortex Blaster” is a shoot ’em up game with speech. It is one of only two Sega SC-3000 games to feature digitised speech.
Grandstand was the New Zealand importer and distributor of the Sega SC3000 computer. Company Director, Leslie Kenyon, had previously used the Grandstand name to sell electronic games in the U.K. through his Adam Imports business, putting the name on everything but the name brands like Sega…
Poseidon Software was a New Zealand-based company that produced software for the Sega SC-3000. The company published the games of developers such as Stephen Coupe and Michael Boyd.