Collector – Nick Hook -I think most collectors have their own nostalgic reasons for doing what they do, or at least that is how it starts. In my case, the Sega SC-3000 was my first computer. It was 1984 and I was 9 years when Mum and Dad brought it home for Christmas. I can still remember the excitement of seeing it plugged in and running for the first time on the little 12″ NEC colour TV they bought to go with it, and the thrill of listening to the Star Jacker theme music.
Collector Andrew Kerr _ I was an avid reader as a child and you could argue that my original game collection consisted of all the Choose Your Own Adventure and Fighting Fantasy books! My personal interest reached the next level when I was gifted a SEGA SC-3000 computer. I became addicted to learning as much as I could about the computers capabilities because I found I wanted to create games instead of just playing them and that became the driver behind me collecting computer games.
How does one identify local themes and scenes in digital games history? Figuring out what is local will usually require knowledge of the non-local, won’t it? Well, in 1980s New Zealand there were some unique conditions which meant that games production developed at least partly along its own trajectory. New Zealand had a system of import licensing — first introduced in 1938 — that lasted up until the mid 1980s. The system made it unlawful to import any goods without a license from the Customs Department. According to the late historian Michael King, the system was deeply unpopular.
Michael Boyd was a teenager when he wrote his games for the Sega SC-3000. Between 1985 and 1987 he created games including “Burglar Bill”, “Burglar Bill II”, “Caverns of Karanor” and “Sir Roderick’s Quest”. Boyd worked alone to design his games, with no mentors or collaborators.
Poseidon Software was a New Zealand-based company that produced software for the Sega SC-3000. The company published the games of developers such as Stephen Coupe and Michael Boyd.