Star Wars: Yoda Stories is a top-down adventure game where players take on the role of Luke Skywalker as he completes his training with the Jedi Master Yoda. Fans of the film will fight familiar enemies in familiar locations with iconic lightsaber whooshing and blaster gun sound effects. Alongside the action, the inventory’s use in solving puzzles situates the game alongside LucasArts broader catalogue of point-and-click adventure games.

Version Information

Star Wars: Yoda Stories was originally developed by LucasArts in 1997 for Windows desktop. Torus Games ported it to Game Boy Color in 1999. The original desktop version incorporated procedurally generated levels and objectives, intended to be played in brief, casual sessions. This randomised feature couldn’t be ported to the Game Boy Color because of the handheld device’s technical limitations, so Torus created fifteen pre-set levels and objectives in its place. The graphics and soundtrack were also necessarily simplified. In a decade where technological innovation and improved graphics were major factors in determining a game’s success, it is perhaps not surprising then that Star Wars: Yoda Stories reviewed remarkably poorly at the time. After all, this is a franchise deeply attached to blockbuster expectations. Yoda Stories nonetheless stood apart from existing Game Boy Star Wars games—mostly a series of platformers and one about podracing. The Game Boy Color graphics and adventure game format gave a novel representation of the Star Wars universe, one without technical spectacle and triumphant audio, instead utilising block colours and simple sprites that attest to its handheld hardware.  

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Kevin Hooper (Product Manager) Donn Nauert (Director of QA) Kevin McIntosh; Michael Solomons; David McIntosh (QA Testing) Erik Van Roov (Lead Tester) Tom Anderson; Jun Caliva; Mark Geisler; Jason Pislaan; James Ritchie; Angel Sisson; Mike Sparks; Sean Vahle; Jerry Zak (Testers)
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