“Powerslide is the off-road racing game that makes its own damn track. Through the punishing post-apocalyptic terrain and abandoned, ghostly cityscapes, brutal alpine tracks and icy roadways. You’ll be torching the tundra. Scorching the Savannah. Leaping over canyons. Surfing mud-slides and braving perilous urban and outdoor environments. You’ll be feeding the off-road speed demon within.” (quote from the game’s GOG page)

Powerslide is a fully-3D post-apocalyptic racing game set in the far-flung nightmare future of 2020. It features 8 main tracks as well as 4 special (non-racing) tracks, set in a variety of locations. The gameplay focuses on high-speed, low-friction racing, which often results in vehicles drifting and sliding (appropriately) through courses, rather than following a traditional racing line.

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Project Manager: Greg Siegele Technical Manager: Richard Harrison Programming: Adam Batters, Chris Carthew, Garth Denley, Saxon Druce, Aaron Foo, James Grieve, Richard Harrison, Jeffrey Lim, James Rehn, Sam Yates Graphics Programming: Glenn Davidson, Andrew Francis, Ryan Grobins, Gavin Klose, Szymon Mienik, Damien Murray, Paul Murray, David Short, Damien Thaller, Jay Weston, Nick Young Music / Sound Programming: Ashley Klose, Andre Pang Documentation: Paul Cummins, Sal Humphreys, Mark Standen Quality Assurance: Adam Batters, Jeff Bekin, Michael Braggs, Stephen Braggs, Rob Brice, Tom Crago, Shane Davis, Basil Genimahaliotis, Zoran Glavach, Ben Lehman, Zoe Lim, Michal Mienik, David Todd, Daniel Venning, Richard Weaver, John Weston, Craig Williams Thanks To: Arthur Andersen, Austrade, Bruce Bishop, Brian Bruning, Bob Hunt, Brendan McNamara, Kristian Moliere, Dale Roberts, Seiichi Saito, Chris Sharpley, Don Stephens, Col Stone, Rachelle Summerton, Roo Takagi, Nigel Warren, Jessica Young, Absolute Quality, AIMIA, AME, Martin Cooper, Liz Rankin, Adam Lancman, Alfred Milgrom (at Bearn), David Ward, Ray McIntosh, everyone at Singletrac, Fusion Design, Interact
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