The William A. Higinbotham Game Studies Collection

The William A. Higinbotham Game Studies Collection

The William A. Higinbotham Game Studies Collection (WHGSC) at Stony Brook University is dedicated to documenting the material culture of screen-based game media in general and in specific, collecting and preserving the texts, ephemera, and artifacts that document the history of a 1958 computer simulation designed by Higinbotham that, over the years, has become known as Tennis for Two. The collection is managed and curated by Head of Special Collections and University Archives, and University Archivist, Kristen J. Nyitray, and Associate Professor of Culture and Technology, Raiford Guins.

Challenge Chamber

Challenge Chamber

Showcasing  gaming achievement was important for many game fans. Home computer fans had no public leader boards like those enjoyed in the arcades but  magazines once more came to the rescue of Australian micro computer gamers.  Each month with the pages of the Australian edition of PC Games, gamers were invited to send their high scores in ‘Challenge Chamber’.

Adventure Fans, Clubs and Help Columns

Adventure Fans, Clubs and Help Columns

Help columns were a regular feature of computer magazine in the 1980s. As Adventure games were perhaps the most challenging games to play frequently leaving players stuck and unable to progress the Adventure help guru was a must for most game publications. The popularity of “The Hobbit” and the challenges of the Megler’s world and puzzles and the possibilities of Mitchell’s parser saw many column inches dedicated to the game.