Shadowrun (SNES)
The original Shadowrun game design concept was developed by Gregg Barnett. It was very forward thinking according to Shadowrun map designer Justin Halliday but also rather technically infeasible. The games design document promised the feel of a 3D world. Halliday explains “It envisaged this beautiful isometric game on the SNES with forced perspective where you could move your character between foreground and background objects.” None of which had previously been done on the SNES.