Shadowrun (SNES)

Shadowrun (SNES)

The original Shadowrun game design concept was developed by Gregg Barnett. It was very forward thinking according to Shadowrun map designer Justin Halliday but also rather technically infeasible. The games design document promised the feel of a 3D world.  Halliday explains “It envisaged this beautiful isometric game on the SNES with forced perspective where you could move your character between foreground and background objects.” None of which had previously been done on the SNES.

Aussie Rules Footy (NES)

Aussie Rules Footy (NES)

Aussie Rules Footy was the first Australian Rules Football (AFL) game for console (1). It was developed by Beam Software and published under their Laser Beam Entertainment identity that Fred Milgrom created to publish Nintendo games locally. The game was only released in Australia.

Aussie Games

Aussie Games

A compendium of different games, it includes a boomerang throw, a bellywack competition, an Aussie Rules football punting game, a dry boat race and the infamous skeet shoot. In the skeet shoot game, you have to hit an empty beer can thrown from a moving ute. Success results in the dog, who is riding shotgun in the ute, chundering

Rock’n Wrestle

Rock’n Wrestle

“Rock’n Wrestle” (known as “Bop’n Wrestle” in the US) was one of the first games to have 3D movement  through space. The game allowed for single or dual player modes, using the joystick or the keyboard supporting twenty-four wrestling manoeuvres.

The Way of the Exploding Fist

The Way of the Exploding Fist

“The Way of the Exploding Fist” was one of Beam Software’s best-selling games, and reached number one in Europe. It was one of the first ‘beat-‘em-up’ games for the home computer and the first multi-move beat em up. Jordan Mechner’s “Karateka”(1984) which came out just before “The Way of the Exploding Fist” was basically punch and kick. The game offered an unprecedented  sixteen karate moves, which allows for strategic game playing and complexity.