Where did you play?
How does one identify local themes and scenes in digital games history? Figuring out what is local will usually require knowledge of the non-local, won’t it? Well, in 1980s New Zealand there were some unique conditions which meant that games production developed at least partly along its own trajectory. New Zealand had a system of import licensing — first introduced in 1938 — that lasted up until the mid 1980s. The system made it unlawful to import any goods without a license from the Customs Department. According to the late historian Michael King, the system was deeply unpopular.