As a teenager I loved the 1980s animated TV series Smurfs, based on the adorable 1950s comic characters. When I got a Commodore 64 I thought “with the power of sprites, surely I could create a game based on Smurfs?” and so for three months in early 1985 I tried to prove to myself that I could.
“Necromancer 2” is an isometric arcade adventure. It is a clone of Ultimate’s classic 3D games, such as “Knightlore”. The game runs on C64 and also runs on a Vic 20. It was, during its day, an advanced amateur game, being an isometric 3D game.
“Smurfs” is a platform game in which you use the joystick in Port 2, with fire to jump over prickles, avoid eggs, and to reach Smurfette at the end level. There are three stages – horizontally scrolling, vertically scrolling, and a flick-screen stage. The gameplay is quite a difficult challenge.