Aussie Rules Footy was the first Australian Rules Football (AFL) game for console (1). It was developed by Beam Software and published under their Laser Beam Entertainment identity that Fred Milgrom created to publish Nintendo games locally. The game was only released in Australia.
Bad Street Brawler is a game title familiar to many for its celebrated place on “worst videogame ever” lists and its canonical status as one of only two games ever designed specifically for use with the infamous Mattel Power Glove for the NES. But its real story is that of Beam Software’s quest to develop for Nintendo in the late 1980s.
I recall distinctly when the first Famicom (Japan version of the NES) arrived at Melbourne House/BEAM. Fred Milgrom had directed them to reverse engineer it. Nintendo, at that stage, wanted a significant fortune and your first-born child for the rights to program games for it – and Fred wasn’t going down that pathway. The Famicom was actually a 6502-based machine. I was a 6502 guy (as opposed to the Z80 people). It’s not that I really wanted to program the machine, but more that I realised that if it was any good, then I’d have an easy time of it. Little did I know.
“Asterix and the Magic Cauldron” is based on the characters and the world of the “Asterix” comic books. The aim of the game is to take Asterix and Obelix on a journey to collect all seven pieces of Getafix’s broken cauldron. Asterix needs to carry food, for Obelix to follow him.
The goal of the game is simple: you slide blocks into a pattern, as shown in the upper right-hand corner of the screen. You can only move the blocks you are standing on, and you can only jump onto other blocks that you are directly next to. Fruit will appear as bonuses, and monsters will try to kill you or slide the blocks around, slowing your progress.
“It recreates cricket almost perfectly , whether that is good or bad depends if you like cricket or not. It’s an excellent sports sim but lacks any arcade style fun.” (“Super International Cricket Review”., Total! Magazine , Issue 43, July 95, pages 34-35).
This summary by UK games magazine Total! provides a sense of the challenge of making a cricket videogame.