
The making of Bad Street Brawler by Andrew Davie
I recall distinctly when the first Famicom (Japan version of the NES) arrived at Melbourne House/BEAM. Fred Milgrom had directed them to reverse engineer it. Nintendo, at that stage, wanted a significant fortune and your first-born child for the rights to program games for it – and Fred wasn’t going down that pathway. The Famicom was actually a 6502-based machine. I was a 6502 guy (as opposed to the Z80 people). It’s not that I really wanted to program the machine, but more that I realised that if it was any good, then I’d have an easy time of it. Little did I know.